VR_oculus rift headsetIf you asked a random person on the street about 20 years ago if they had ever experienced virtual reality, they would look at you as if you were a crazy person. Although virtual reality had already been a work in progress for a few decades in the 1990s, it was not something most regular citizens thought about as being in relation to their daily lives. Now, in the second decade of the 21st century, having virtual reality become the newest technological fad is only a natural next step in the digital world. Nowadays people already have 3D devices wherever they look, and are thus beginning to search for the next big breakthrough in immersive technology.

As of March 28th, 2016, virtual reality has been opened to the consumer world for buyers to enjoy. The company <ahref=”https://www.oculus.com/en-us/” target=”_blank”>Oculus VR developed a headset that allows consumers to purchase and experience virtual reality in their very own homes. As stated in an article on TomsGuide.com, “You pull a helmet over your head, and suddenly, you’re inside a virtual world that seems completely lifelike. You can run around, fight, race, fly and create in a way that gamers (or anyone else for that matter) have never done before.”

What makes the Oculus Rift such a revolutionary device is that it can completely effect the 5 senses just through sight alone. The 360 degree experience makes users feel as if actually there in the virtual world. Youtube user MissesMae showed these effects within a video she made of her parents playing a game while wearing her Oculus Rift Headset. The object of the game was to not let go of the two control keys on the laptop’s keyboard as the game tried to scare the player into jumping back. Even though the only sense that was truly being affected was sight, because of VR_oculus rift controllerswhat the eyes were seeing, her parents’  brains were tricking their entire bodies into feeling some of the other 5 senses as well.

Although people may believe that these virtual reality headsets are only being used for entertainment like movies and video games, they also carry the potential to be used out in the real world to enhance other certain industries as well. For example, the New York Times wrote an article on the use of virtual reality in the real estate market. Today, if a buyer wants to see a specific property, they can go on a digital tour right from their computers at home. They hover their mouse over sections of the property, and the screen moves around as if controlling a camera inside the actual building. Now, with the rapid growth and popularity of virtual reality, buyers will be able completely submerge themselves into these places as if on a real life tour.

The article states, “This technology is expected to transform the real estate industry and, some say, make house-hunting more efficient. It can help to reduce the stress of relocating to a new city or buying from abroad and also allow buyers to visualize properties in development.”

It really is mind-blowing to know that such groundbreaking technology exists in the everyday world today. With virtual reality, the possibilities are clearly endless. The main consumer use of this product may only be for entertainment purposes today, but tomorrow it could be used to possibly even save lives.